Interactive Phenomena Lab

Can tiny interactive systems produce recognizable human experiences?

Every piece below is a small attempt to answer that — a puzzle, a made-up universe, a feeling boiled down to a few lines of code. Click anything. Nothing here needs instructions.

🔮
Today's curiosity:
Open it
Other ways to see this place

Different exhibitions of the same collection — not redesigns, not replacements. This page always stays home base; each one below is the same lab, seen through a different lens.

The Sky

"A grid with section headers can't hold a relationship that isn't a category. A sky can."

Enter this exhibition ↗

🛠️ New on the Bench

Fresh work, still being lived with. Nothing here has found its permanent home yet — some of it might move into the gallery below, some into the Museum of Dead Ends, some might just sit here a while longer.

Show:

🌟 Things That Wouldn't Leave Us Alone

Not necessarily the "best" work here — just the pieces we keep quietly reopening ourselves, weeks later, for no reason we can fully explain.

A different kind of room

⚰ Museum of Dead Ends

Five ideas that didn't work — kept on display anyway, because each failure taught us something we couldn't have learned by getting it right the first time.

Step inside ↗
Where the unfinished thinking lives

📌 Investigation Board

Not documentation — a corkboard. Reactions, open questions, hunches, contradictions, quiet failures, and ideas still waiting for children. Nothing here is required to resolve.

Look at the board ↗

Built Just to See

One rule for all of these: under ten minutes to build, under thirty seconds to know if they're interesting. No goals, no explanations, no cleanup.

Universes We Grew

Tiny worlds, each with three made-up laws of physics. Most freeze or turn to static within seconds — we went looking for the rare ones that don't.

The Puzzle We Kept Breaking

One small sliding puzzle, taken apart and put back together with a single rule changed each time.

Feelings, on Purpose

Ten tiny interactions, each rebuilt across three rounds until it reliably produced one exact, named feeling — no labels shown, no instructions given.

Predictions We Tried to Break

Small, playable bets: combine two known ingredients and see whether the result is a genuinely new feeling, or just the sum of its parts.

Field Notes

The thinking behind everything above, written down for whenever you want to go deeper. Nothing to click, just words — worth finding after you've already explored, not before.